Half-Man, Half-Machine, All Awesome


A Bit of Introduction and a Personal History of Video Games

Posted in Personal by manateehands on February 28, 2009

So, before diving right into a blog entry, I figure I should at least give a little introduction. Then again, that’s kind of what my about page is for.

I’m Mike Myers. Not Austin Powers Mike Myers. Not Halloween Mike Myers. Not defensive tackle or pitcher Mike Myers. Not former New Zealand Chief Justice Mike Myers, or disgraced yet bad-ass former Pennsylvania Democrat Congressman Mike Myers. Though, if you’re going to go “haha, dude, just like the other Mike Myers” and crack some sort of lame joke, can you not do it about the first two? It’s getting old. I’d prefer you’d try to compare me to the last one. While he did get videotaped accepting a $50,000 bribe from undercover FBI agents, he was also a former longshoreman and was known for engaging in fisticuffs with a Washington D.C. waiter he felt wasn’t respecting him enough.

Anyway, I’m Mike Myers. Writer, blogger, stand-up comedian, journalism graduate, and gamer. I’m going to be talking about that last bit today.

I’ve been playing video games since the age of two, when my dad bought my mom a Nintendo Entertainment System (which she didn’t want, but he did). I quickly fell in love with the machine, playing Super Mario Bros., Tetris, The Adventures of Tom Sawyer, Kickle Cubicle, and a bunch of other games.

I probably played it too much growing up, but there wasn’t much else to do. There were no other kids in my apartment complex, and the neighbor kids’ favorite hobbies mostly involved setting their lawn on fire.

I was born with tetraphocomelia, which is one of those words doctors make up that do nothing but perfectly describe in Latin what I have. Tetra – four. Phoco – point. Melia – something that probably means under-formed. (Wikipedia doesn’t have tetraphocomelia. They insist I mean Tetrapdomorpha, which would make me an ancient fish creature. I assure you, I’m not this.) Because that’s what I’ve got going on. My four points, or limbs, aren’t quite developed. My legs go from hips pretty much right into weird little skin-colored Ninja Turtle feet, and my arms are about half the length of normal arms, and end in fingerless, manatee-shaped stumps (hence the URL), one of which might have a knuckle and the beginnings of a finger. As such, I use a motorized wheelchair to get around, and have since kindergarten.

I’m sorry this is all so jumbled, but it’s a lot of information to pump out in one post, and it’s all needed to get to where I’m going with this.

Being the kid in a wheelchair raised some problems growing up. For one, the local school district wasn’t handicapped accessible. No ramps, no elevators, not even a bus with a lift. So… I was bussed out to another school about 30 minutes away. I thrived, made a ton of friends… who were 30 minutes away. Not only that, but you know kids. They like to do things like go ice skating, explore the woods near their houses, climb things. These were all things I couldn’t do. With people I couldn’t readily visit.

So, I played video games. And, really, it was great. I developed great hand-eye coordination, a better attention span, and all the other rarely spoken of advantages that video games give. It made my chair driving better, too.

Now, the NES was perfect for someone of my situation, since it was a directional pad and two buttons. It wasn’t complicated, it was easy to use. This was the same reason I loved the Game Boy I received for my birthday one year. It was like the NES, only portable and monochrome.

A few years later, Nintendo came out with the SNES. It had the directional pad, and four buttons. Also, it had two shoulder buttons, L and R, but few games utilized them and the ones that did could either be reconfigured or worked around.

It was the fifth generation of video games that started to change things for me. The Playstation came on the scene. Directional pad, four buttons, two shoulder buttons, and with the DualShock, two joysticks. It was still doable, but I never got one. I held out for the Nintendo 64.

My first. Directional pad, joystick, six buttons, two shoulders, and… the Z Trigger. It was on the back of the controller. And it did everything. It shot guns in shooting games, it was usually something like a brake in racing games, it was always something important in a platformer or adventure game. And it was on the back of a controller that I tended to rest on my lap. Which I couldn’t do anyway, since it was shaped like a weird spaceship with three points at the bottom, and plastic pressing into my stomach wasn’t exactly comfortable.

Luckily, I discovered a risky little treasure trove known as third-party peripherals. These are devices and accessories made by other companies. They’re usually cheaper and built like crap. But sometimes not. What I got was an arcade tabletop controller, a big clunky piece of plastic set up like an arcade machine. It was made for fighting games, but, it was perfect. All the buttons… L, R, Z. There were all on a big flat surface. Crisis averted, and I could play Goldeneye with the rest of them.

The next console I got, not counting all sorts of Game Boy variations, was the Gamecube. Now Nintendo was up to a directional pad, two joysticks, four buttons, three shoulders, but…! The Z-Trigger was gone, it was now one of the shoulders. Games were getting harder to play, but it was still doable. Meanwhile, the PS2 and X-Box were in full force. All their good games seemed to be complicated first-person shooters and such, requiring you to run with one stick, aim with another, and fire, pressing two buttons if the weapon had an alternative firing mode. In a word? Undoable.

So, I figured that the Gamecube would be my last console. I figured the next Nintendo console would go the same route. But then, the Wii was announced. It had a remote, and motion controls. I was thrilled. And the game line-up! Super Paper Mario, Super Smash Bros. Brawl, Mario Kart Wii, Super Mario Galaxy, Bully, Lego Batman, Twilight Princess, and so many other interesting games!

Nintendo had also made the DS, which was also a nice bit of innovation. The stylus and touchscreen. This worked very well for me. Mostly. A few games required a combination of touchscreen and buttons simultaneous, which made things hard, but all in all, it was great.

The Wii, though… turned out to be another story. So many of those games I’m dying to play… don’t just use the remote, but also the nunchuk attachment. Making the Wii as complicated as any other system, but a controller broken into two pieces. I need both hands just to use one. If the game doesn’t use just the remote, or is compatible with the Gamecube controller, I simply can’t play it.

This bothers me… for several reasons. A few of the games only use motion control for a few minor things. Things that aren’t even necessary to gameplay. A few others? They’re ports from other systems. Systems without motion control. There should be a way to play those games as they were made too. And then there’s the idea of peripherals. There are so many controllers and accessories for the Wii out. Steering wheels, swords, sports equipment, classic SNES-style controllers. But they can’t make a Gamecube-style controller with motion control? I find that hard to believe. There are the same amount of buttons… but, no go. I’ve e-mailed Nintendo, and they say there’s nothing that can be done. Third party companies have yet to release anything. Even independent modders haven’t seemed to do much else besides change the LED color or something else minor.

So? Where’s that leave me, and surely other disabled gamers? For a system that is talked about on the news as being handicapped accessible… it’s really not, depending on your handicap. So I’m stuck with an expensive piece of electronics and maybe 5 games I can play comfortably.

But it’s not even the money wasted that bothers me. Or the games I’m missing out on. It’s that I’ve always been a gamer. Since I was a toddler. Not only that, I’ve always been good. This was something I identified as. Now? Now I feel I’m losing that part of my identity. And the technology? It’s only going to get more complicated. More buttons and functions and grips and things that I just simply can’t do. What do I do when I just am no longer something that I’ve been for the past two decades?

Wow, this came out longer than expected. Sorry. They’re not all going to be like this. I just figured this would be a good introduction. Thanks for reading. Next time, I’ll be looking at some disability stories in the news.

EDIT: Apparently, tetraphocomelia is probably Greek, and probably means “four seal limbs.” This is cooler than what I said. Thanks, Erin.

EDIT 2: Apparently, phocomelia has a Wikipedia entry. Not only that, phoco means seal and melia means limb. My doctors lied to me. Thanks, Aaron.

23 Responses to 'A Bit of Introduction and a Personal History of Video Games'

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  1. Erin said,

    I could be horribly wrong, but I think “tetraphocomelia” is actually fake-Greek for “four seal limbs.” That’s the conclusion Google leads me to, anyway.

    (I promise I will not do an asshole possibly-horribly-wrong grammar comment on all of your posts.)

    • manateehands said,

      “Four seal limbs?” That’s pretty cool, actually. Still preferable over being an ancient fish monster.

  2. Aaron said,

    I lol’d when I saw the URL. This should be a pretty cool blog, my friend. Keep me updated.

    And Wii is overrated. =P

    • Aaron said,

      Oh, and apparently you’ll have much better luck googling “phocomelia” (it’s a Wiki entry, too).

      • manateehands said,

        Ah, so phocomelia does have its own page… and phoco means seal, and melia means limb. Man, doctors lied to me.

  3. Chrissy said,

    Tetraphocomelia sounds like a Mars Volta song. I keep telling you how bad-ass you are. No one listens to me.

    • manateehands said,

      Oh, great. Now I have Tetragrammaton.

      • Chrissy said,

        At least it isn’t Meccamputechture!

  4. Sara said,

    I was hoping the Wii might be easier with the motion-sensitive games. I would love if console game makers would think of people who don’t have the same options, even just to make different types of controllers. They’d make a lot more money opening it up… and even the average player could have more options.

    I had a resident with one hand and I offered to let him play Halo on multiple occasions, not realizing. I felt like a tool after, but at least I was honestly just forgetful. I got him an MIP anyway so he hated me anyway, heh.

    • manateehands said,

      See, some people DO think of the people who don’t have the same options. It’s just never the game companies. People have been working on all sorts of disability-friendly controller mods, but very few have been for the Wii. I’ve seen Rock Band drum set-ups where the foot pedal is a button. There’s even things like this for one-handed gamers: http://kotaku.com/5013429/ben-hecks-one+handed-controller-now-on-sale

      Accessible controllers and mods DO exist, they’re just hard to make and rare to find. The truth of the matter is that it’s not economically viable for a game company to put something into production that a very limited number of people are going to buy, and since there are so many kids of disability, it’s incredibly hard to make something that’d be good for everyone.

      • Sara said,

        The game companies are dumb. They have the resources, and if they really wanted to exploit it, they could sell different types of controllers for different disabilities, even custom ordered, and just charge large amounts of money to keep it profitable for them. It’s not a huge market but it’s a market… especially when there are disabled kids who don’t have many other entertainment options. Or we could just say eff it because the NES still rules all. :)

  5. Matt said,

    I’m just briefly thinking about how to make the Wiimote more accessible and a fairly simply mod comes to mind, though I’m not sure how to make such things.

    Instead of a nunchuck attachment, would an attachment with all the buttons from both the wiimote and the nunchuck solve it? If one didn’t have to press the buttons of the wiimote and instead had them routed through to a different control pad then the wiimote could be strapped onto an arm while one’s other arm pressed the buttons/used the analogue stick.

    Such a device would probably be useful for a wide range of disabilities, since the wiimote could be held or attached to any moveable part of the body. For instance, if a player had only one arm they could perhaps wear a helmet-set up and use their arm to push buttons, or strap the wiimote to a leg.

    Do you think that would solve a lot of the problems the Wiimote gives handicapped players?

    • manateehands said,

      I think you’re really onto something there. It’s kind of like my idea of making one unit that has all buttons and motion control. But, yeah, yours would be even better for someone who is lacking in a full range of motion and can only really turn their head or move one leg effectively.

      It wouldn’t be perfect, incompatible with motion controls where you, say… need to flip the Wiimote upside down or twist it in a strange way, but it would be something.

      • Matt said,

        Oh yeah, I forgot about all of those strange configurations that games like Cooking Mama use. A solution to those issues would be a lot tougher to find, especially given the way that the wiimote interacts with the system. You couldn’t just, for example, have a button to imitate a different kind of hold, since the Wii detects the wiimote’s movement and does the position processing internally.

        Now I’m going to be thinking about this all day…

      • manateehands said,

        Haha, ever play WarioWare for the Wii? I’m pretty sure the sword-slashing motion would cause whiplash/spinal injuries.

  6. Muffy Jorn said,

    Awesome blog. I don’t play video games really, just bought them for the Boy. Wanted to come over because you are such a blast on Twitter. Looking forward to more. (CaryRN)

  7. Sarah said,

    Not former New Zealand Chief Justice Mike Myers

    HAHAHAHHAHAHAHA

    I love you, Mike. :}

    Now my goal in life is to create a handicap orientated computer system that involves playing with your nose and tongue.

    It would be popular, Y/Y?

    • manateehands said,

      If you’re going for tongue controllers, make them easy to clean. And flavored. ;)

      • Sarah said,

        Bacon flavoured?

      • manateehands said,

        I can use regular controllers mostly, and I’d STILL get a bacon flavored tongue controller…

    • Pirate Erin said,

      Just think of the things that a game you play with your tongue could teach…. ;)

  8. jess said,

    One of my huge, huge hot-button issues when it comes to my job (html and css) is accessibility for people using screen-readers for blindness and other visual disabilities. My vehemence about it was actually one of the reasons they hired me specifically.

    I never really thought about accessibility when it related to video games — particularly controllers — but it is pretty crappy that the companies who produce these consoles are ignoring their consumers who happen to have these disabilities.

    When it comes to the web, the big companies (including the one I work for) are constantly at risk of getting sued for not creating accessible alternatives of their products (part of the reason they were eager to hire me). I wonder why it’s not the same for video game console creators?

  9. Caity said,

    Wow this is awesome. I think this blog will be a fabulous read for so many people. I never realized exactly what your disability was and this cleared up a lot for me. I’m looking forward to reading more. :)


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